Phantom Rummy English Rules

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[Winning Conditions]

1. If either condition (1) or (2) is met, the game ends and the player with the most points at that time wins.

(1) You have finished the following number of Short Games:

2 Players -- 6 games
3 Players -- 6 games
4 Players -- 8 games

(2) One of the players has the following score or higher:

2 Players -- 24 points
3 Players -- 18 points
4 Players -- 12 points
2. Under Advanced Rules, should a player meet the condition on an "Item" card, that player wins the game on the spot.

[How to read the Cards]
(1) Card Name
Each card has a number or a treasure icon. Cards with red numbers ("red cards") are worth extra points.

(2) Card Type
There are four types of card: Human, Angel, Demon, and Item.

(3) Conditions
Only used with Advanced Rules, If these conditions are met when you score a goal using this card, you will receive extra points.

[Short Games]

1. Objective
Make a Goal Hand to score a goal. When one player scores a goal, the short game is over and the goal-winner is awarded points.

2. Making a Goal Hand.

(1) A goal hand is made of one 2-card set (a "small set") and two three-card sets (a "big set") for a total of 8 cards.



(2) Small Set
A small set is two cards of the same type with the same name.

(3) Big Set
There are two kinds of big set: "groups" and "runs."

Group
A group is made of three cards with the same type and same name.

Run
A run is made of three cards with the same type with consecutive numbers.

(4)Name Color
When checking for set bonuses, cards may be red or black as long as the numbers or pictures in the card name are the same.

3. Beginning a Short Game

(1) The first player in the first Short Game is determined randomly. From the second Short Game on, the player sitting to the left of the first player in the last game goes first.The first player is a also the dealer.

(2) The dealer shuffles all cards face-down in a pile.

(3) The dealer deals 7 cards face-down from the pile to each player. This is each player's starting hand. Each player may look at his or her hand.

(4) Next, the dealer draws cards equal to the number of
players plus one, and places these cards face-up in a row. These are the in-play cards.

4. Playing a Short Game

(1) The player whose turn it is (the "active player") chooses one of the in-play cards and puts it in his or her hand. This is called "taking." If there are no in-play cards, the active player draws cards equal to the number of players
plus one and places these cards face-up in a row, then takes one of these cards.

If
a player meets the "Goal Conditions" (see 6.) at this time, that player may score a goal.

(2) Next, the active player chooses a big set from their hand, and places it face up in front of them on the table. This is called "opening".
When a player opens, they may add two cards from the top of the pile to their hand and go directly to step (4) without discarding.


(3) If the active player does not open a set, they must choose one card in their hand and
discard it by placing it face-up on the table in front of them.
If the player is one card away from
having a Goal Hand at this time, they may announce this by saying "ready."
Once a player has said "ready," until the end of that Short Game, if they cannot score a goal with a card that they take, they must
directly discard the taken card face-up in front of them without changing their hand. They also may not open a set.

If any player would meet the Goal Conditions (see 6.) with a card discarded in this fashion, they may take the discarded card into their own hand to score a goal.
When more than one person would meet the Goal Conditions at the same time, the player whose turn would come first after the active player has priority.

If no one can score a goal off of
a discarded card, any player who could make a big set with the discarded card may say "gain," and lay the card face-up along with two cards from their hand to open the set. This is called "gaining." If more than one person could gain a discarded card, the player whose turn would come first after the active player has priority. The player who opened a set by gaining then draws two cards from the pile and adds them to his or her hand.

(4) The player to the left of the current player becomes the active player, and goes back to step (1). Even should someone gain during a turn, play order continues normally.


5.Pile Out
If there are insufficient cards in the pile to put cards into play, or refill a hand after opening, the Short Game ends. No points are calculated, and the next Short Game begins as long as the required number of Short Games have yet to be played. Return to step 3(1) above. The current game continues if the exact number of cards needed was available from the pile.

6.Goal Conditions
A player may
only score a goal if they meet all of the following conditions:

(1) They have a Goal Hand.

(2) They have opened one or more sets.

(3)
The player has already said "ready." (This condition only applies when the player intends to score a goal off another player's discarded card.)

7. Calculating Points
When a player scores a goal, they
receive the following points:

(1) One point for every opened set.

(2) One point for every red card in an opened set or in the player's hand. (This is different in the Advanced Rules.)

(3) As a bonus check, the scoring player turns over the top card in the pile. If this card shares a type and name with any card in the player's opened sets or hand, they get one point for every matching card. If a player wins a bonus, they may do another bonus check afterwards. If there are no cards left in the pile, there is no bonus check.

Once points are scored, if the required number of points has not been met and the required number of Short Games have not been played, go back to 3(1) and begin another Short Game.

[Advanced Rules]

Once you are familiar with the game, you may choose to play with the following Advanced Rules for more demanding, higher-level play.

1. When calculating points, do not
apply the bonus described in 7(2). Instead, if the conditions on any red card in a player's opened sets or hand has been met, he or she scores points equal to the number shown on that card. If a player has multiple cards with the same condition, they may earn points for each of these card. 1-point Item cards without conditions are always worth one point.

2. If you could make a Goal Hand with any of the cards in your own discard pile, then you may not "gain" another player's discard to score a goal. Cards that have been "gained" out of your discard pile by other players are not considered part of your discard pile.

3. When any player scores a goal off of a discarded card, the player who discarded the card loses as many points as the player who scored the goal wins. If the discarding player's remaining points would be a negative number, they are set to zero.

[Card List]
<Number Cards>
1. There are 28 Human cards.
Four of each card 1 through 7. (One card for each number is red, the other three are black.)

2. There are 28 Angel cards.
Four of each card 1 through 7. (One card for each number is red, the other three are black.)

3. There are 28 Demon cards.
Four of each card 1 through 7. (One card for each number is red, the other three are black.)

<Item Cards>
4. There are 16 Item cards.
Four of each of the following:

(One card of each kind is red, the other three are black.)


<Reading the Conditions>
1.Conditions on numbered cards 1 and 7.

If you used one or more cards that are either numbered "1" or "7" or are an Item card in your opened sets and any sets in hand, gain 2 points.
2. Conditions on numbered cards 2 and 6.


If you used no cards that are either numbered "1" or "7" or are an Item card in your opened sets and any sets in hand, gain 2 points.
3. Conditions on numbered cards 3 and 5.
If you opened three or more sets, gain 2 points.
4. Conditions on numbered card 4.
If you used only one type of numbered card (Human, Angel, or Demon)  in all your opened sets and sets in hand, gain 5 points. You may use Item cards in sets and still qualify for this bonus.
5. Conditions on Item cards.
If you opened three or more sets with only Item cards, you win the entire game. (The whole game, not just the current Short Game!)

<Mail us with Questions>mail@yuhodo.jp
<Publisher>   Yuhodo, Ltd.
<Game Design>   Satoshi Nakamura
<Illustrations> Yoko Nachigami
<Layout>         Angurira
<Translation>   Alexander O. Smith
©2005YUHODO


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