|
|||||||||
[DATA]
|
![]() |
||||||||
| [Card Review] 9th card review from "SAGA" is KINGPIN. It's in purple, hand controlling group with dicarding or passing cards. You may find it as a stronger version of THIEF, card to disturb card-collecting player. It seems useful is two or more player collecting cards by WITCH ... on your first sight. But it's wrong. Yes, KINGPIN can let everybody giving up to collect cards, but, on the other hand, everybody can advance to very near to their goal, emptying their hand. In addition, this can give big advantage to a player with many cards in his or her hand. With so many cards, when KINGPIN is played, that player can keep, for example, 2 same cards and CITIZEN easily. In short, if you play KNIGPIN, you may give your next player finishing. So you think it's a horrible card, but that is not all of "SAGA". If you're playing long game, final goal is collecting 50 points, not finish just a game. If you play KINGPIN to keep leading player away from finishing, for disturb card collecting player and let him not to reach to 50, or your collecting card game seems failure and to try to minimize your penalty, you can find so many time to do so. It can be suicide move or spectacular move. Which is yours ? |
|||||||||